Strategic Initiatives in Progress
We’ve just crossed £60,000, and with that comes a stretch goal we’ve been waiting a long time to talk about…
We’re incredibly excited to announce that we’ll be working with Mike Hutchinson, an award winning designer whose work includes Gaslands, A Billion Suns, The Crawling Chaos, Space Gits, and Hobgoblin. From post-apocalyptic death races to interstellar fleet battles, Lovecraftian horror to dice-flicking sci-fi orks, Mike’s games are fast, flexible, and packed with character. He’s especially good at crafting systems that invite creativity and reward storytelling, which is exactly what we want for Hexton Hills.
Together, we’ll be laying the foundation for a free, setting-agnostic campaign ruleset - designed to bring your maps to life with real strategic depth and narrative consequence.
This is something we’ve dreamed about for years - a way to give real tactical weight to your maps, letting you fight over territory, control regions, and build custom campaigns using the tiles you’ve collected. But as full-time artists, we always knew we’d need the right person to help bring that dream to life.
We met Mike at UK Games Expo last year after spotting someone walk past our stand holding a copy of Hobgoblin.
I was immediately drawn to the cover (which features incredible artwork by CROM), tracked Mike down, and learned he’d written a brutal, flexible, rank-and-flank wargame where you could field any fantasy army you liked, from dusty old minis to custom kitbashes, all clashing in a grim, subterranean world of monsters, metal, and mayhem. The rules were fast, deadly, and full of personality, exactly the kind of system that gets your creative brain whirring.
After (somehow) not scaring Mike off with my 'slightly' over-the-top excitement, I invited him to check out our Hexton Hills display. We ended up chatting about campaign systems - how cool it would be to fight over maps, link battles, and give real narrative weight to every tile placement.
It was clear we were on the same wavelength.
We swapped details, stayed in touch, and… well, here we are now.
Networking at its most chaotic and effective.
So What Does This Stretch Goal Do?
We’re keeping things realistic. This stretch goal isn’t about delivering a complete ruleset straight away - it’s about laying the groundwork for something we can build on over time.
Development will begin later this year.
It’ll be a long-term project, modular in nature and properly tested.
We’ll share updates as we go and be leaning on the community for ideas, feedback, and playtesting input as things take shape.
Much like our web app, this is something we want to keep evolving - a flexible, expandable campaign ruleset that can grow with each new project. Every stretch goal, tile collection, and future campaign could add new environments, objectives, faction mechanics, and ways to bring your maps to life.
With someone like Mike on board, we’re in very good hands and this is just the beginning.
And if you want a glimpse of the glorious chaos he’s brewing right now…
Go Check Out Space Gits on Kickstarter
Mike’s latest game, Space Gits, is live on Kickstarter right now — and it’s every bit as chaotic, fast, and ridiculous as it sounds. It’s a dexterity-based miniatures game featuring wild dice-flinging action, brutal sci-fi orks, and enough mayhem to leave your table in glorious disarray.
If you like games that don’t take themselves too seriously but still deliver clever mechanics and loads of fun, definitely give it a look!
We’re not quite ready to reveal the next stretch goal in full but let’s just say it’s a brand new tile set, built for holding the line, digging in deep, and making sure your enemies think twice before advancing.
As always, thank you for the continued support, the kind words, and for helping shape this campaign into something truly awesome.
Keep it hexy
Dan & Jax